#version 330 core

uniform mat4 u_mProj;
uniform mat4 u_mViewModel;

layout(location = 1) in vec3 a_Position;

out vec3 vProjPos;


void main(void)
{
	vProjPos = vec3(u_mProj*u_mViewModel*vec4(a_Position, 1));
	gl_Position  = vec4(vProjPos, 1);
}